Make sure you are using the same OBJ you exported from roadkill or UV master. Also make sure you use the ray distance calculator in xnormal. The UVs will stick to the obj so you can fix the UVs in any program, including maya.
Make sure you are using the same OBJ you exported from roadkill or UV master. Also make sure you use the ray distance calculator in xnormal. The UVs will stick to the obj so you can fix the UVs in any program, including maya.
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